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Scaling Test Time Compute to Multi-Agent Civilizations — Noam Brown, OpenAI

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Solving Poker and Diplomacy, Debating RL+Reasoning with Ilya, what’s *wrong* with the System 1/2 analogy, and where Test-Time Compute hits a wall

Full Video Episode

Timestamps

00:00 Intro – Diplomacy, Cicero & World Championship
02:00 Reverse Centaur: How AI Improved Noam’s Human Play
05:00 Turing Test Failures in Chat: Hallucinations & Steerability
07:30 Reasoning Models & Fast vs. Slow Thinking Paradigm
11:00 System 1 vs. System 2 in Visual Tasks (GeoGuessr, Tic-Tac-Toe)
14:00 The Deep Research Existence Proof for Unverifiable Domains
17:30 Harnesses, Tool Use, and Fragility in AI Agents
21:00 The Case Against Over-Reliance on Scaffolds and Routers
24:00 Reinforcement Fine-Tuning and Long-Term Model Adaptability
28:00 Ilya’s Bet on Reasoning and the O-Series Breakthrough
34:00 Noam’s Dev Stack: Codex, Windsurf & AGI Moments
38:00 Building Better AI Developers: Memory, Reuse, and PR Reviews
41:00 Multi-Agent Intelligence and the “AI Civilization” Hypothesis
44:30 Implicit World Models and Theory of Mind Through Scaling
48:00 Why Self-Play Breaks Down Beyond Go and Chess
54:00 Designing Better Benchmarks for Fuzzy Tasks
57:30 The Real Limits of Test-Time Compute: Cost vs. Time
1:00:30 Data Efficiency Gaps Between Humans and LLMs
1:03:00 Training Pipeline: Pretraining, Midtraining, Posttraining
1:05:00 Games as Research Proving Grounds: Poker, MTG, Stratego
1:10:00 Closing Thoughts – Five-Year View and Open Research Directions

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